Sources of the Ultra-D Content:

Rendering the Ultra-D format to a 3D display

Rendering the Ultra-D format involves generation of multiple signals that are sent to the sub-pixels of the display panel. The signals are carefully tuned to the display optics, resulting in an optimal perceived 3D depth. Due to the properties of the 3D optics being used in this rendering process, this processing is display-specific (contrary to the Ultra-D format itself, which is display-agnostic).
A viewer observes a scene with his two eyes from a slightly different direction. So, apart from differences in viewing angle, the two views also show small covering (or occlusion) and uncovering differences. The rendering functionality is equipped to handle this properly.

Adjustment of the depth range to adapt the 3D perception to the personal preferences of the end-user is handled by this rendering process. This adjustment covers both the amount of “depth” as well as the amount of “pop”. At this stage, both the preferred depth range and the properties of the 3D optics are known. Both inputs are taken into account.

Generating content in the Ultra-D format

Applications like games already have a 3D scene model internally. From the 3D scene, the depth information can be extracted in real-time and used in the Ultra-D format.

For off-line CGI content creation, plugins for tools like Autodesk® 3ds Max® facilitate the Ultra-D format. In addition, depth-based compositing offers fine control in authoring Ultra-D productions.

Conversion from stereoscopic 3D into the Ultra-D format

Over the last years, stereoscopic 3D content has become widely available to end-users. By providing real-time conversion into the Ultra-D format, this content is immediately made available for auto-stereoscopic viewing. Our solution supports all common stereoscopic 3D formats presently used in the market. Conversion technology can also be applied off-line for use in a content creation process (typically in a studio). Off-line processing allows for more number-crunching and enables the use of more advanced algorithms. E.g. a whole scene can be analyzed in advance, before the actual conversion. Furthermore, off-line processing allows manual intervention in the conversion process, and offers more options for artistic control.

Conversion from legacy 2D into the Ultra-D format

Also regular 2D video content can be enhanced into the Ultra-D format. Proprietary methods recognize depth cues in the 2D footage and convert that information in real time into the Ultra-D format. By providing real-time conversion into the Ultra-D format, also 2D content is immediately made available for auto-stereoscopic viewing. 

In an off-line setting, a conversion artist can annotate the 2D footage on some key frames with depth information. Advanced tooling generates the Ultra-D content.