Rendering the Ultra-D format to a 3D display
A viewer observes a scene with his two eyes from a slightly different direction. So, apart from differences in viewing angle, the two views also show small covering (or occlusion) and uncovering differences. The rendering functionality is equipped to handle this properly.
Adjustment of the depth range to adapt the 3D perception to the personal preferences of the end-user is handled by this rendering process. This adjustment covers both the amount of “depth” as well as the amount of “pop”. At this stage, both the preferred depth range and the properties of the 3D optics are known. Both inputs are taken into account.
Generating content in the Ultra-D format
For off-line CGI content creation, plugins for tools like Autodesk® 3ds Max® facilitate the Ultra-D format. In addition, depth-based compositing offers fine control in authoring Ultra-D productions.
Conversion from stereoscopic 3D into the Ultra-D format
Conversion from legacy 2D into the Ultra-D format
In an off-line setting, a conversion artist can annotate the 2D footage on some key frames with depth information. Advanced tooling generates the Ultra-D content.